Register | Login
Attackpoint AR - performance and training tools for adventure athletes

Training Log Archive: AUSJWOC2010

In the 7 days ending Jun 13, 2009:

activity # timemileskm+m
  orienteering1 2:07:00
  Total1 2:07:00

«»
2:07
0:00
» now
SuMoTuWeThFrSa

Tuesday Jun 9, 2009 #

Note

Hints from an inside source about the JWOC ( and by inside i mean simo ahah)
sprint: it is really hard to figure out which way you can go and pass through alley ways because alot of the area is out of bounds. he reckons the best place to end it would be in the centre of town near the fountain and since there is climb it will go up into the fields south of the town that connect the two towns togethor.
middle: where i have set the course seems like the most likely area. the first hill controls1-4 is completly different to the end of the course. here it is very steep and hard to run through, there are alot of gullies to make parralell errors going down the slope , so be careful. the second bit of the course where alll the rocks are this is completly different to anything in this valley.it is apparently one of the most technical bits in italy. its is basically just rock but good visibility and running is ok. but just check your compass.
Long: this is a guide to where he thinks the course will go (on the pictures below) the top part of the map is quite flat and easy and there might be a connecting long leg to the bottom of the map where it is steep and technical with lots of rocks. finish could be near the cable car entrances.


Photobucket
Photobucket
Photobucket

Sunday Jun 7, 2009 #

orienteering 2:07:00 [3]


Photobucket
Photobucket
Photobucket
Photobucket
Photobucket



According to locals: the area we ran on today is similar to the maps in the valley of San Martino di castrozza. The only difference is that the runnability is way better. more pine trees with soft pine needles on the ground and less soft icky dead leaves.
Another thing is that right now on the long distance map there is still a metre and a half of snow. so be prepared that it will be cold there. apparently there are lots of tracks on the map and they are good hand rails for contouring around hills. the tracks are sometimes hard to see they look pretty much like the rest of the ground but there is maybe a slight depression in the ground to indicate a track. when going to a control that has a route contouring around a hill, go down to a track and then run back up, you will actually save climbing avoiding little valleys and creeks, the creeks are really really steep and quite slow to run in because they are wet and marshy.
Learn how to zig zag down hills, LIke almost vertical hills and the best idea to get up really steep hills is to walk but take bigger strides.. also using your hands to grab onto things to pull you up because the ground is slippery.
what else... techinically its all very simple and straight forward, maybe the jwoc maps will be more technical, its basically the running down the hill contorls and picking the best route choice for your capabilities.

« Earlier | Later »